Work It (Week 30)
There’s no such thing as a creative type. As if creative people can just show up and make stuff up. As if it were that easy. I think people need to be reminded that creativity is a verb, a very...
View ArticleVincent and Semar’s Excellent Adventure (Week 31)
Code is Poetry. — WordPress Motto Imagine the first day of school next year. After finding their seats, the students are confronted with a teacher who simply smiles and points to the board. On the...
View ArticleDreams and Needs (Week 32)
It is necessary; therefore, it is possible. — G.A Borghese Home stretch. Six weeks plus finals. That’s all that’s left of the 2011/12 school year. Many of you have found your ZIM. Some through AMP,...
View ArticleReading the Map (Week 33)
However, when those feelings of knowing tell you that you’re getting closer—when you feel the poetic meter slowly improve, or sense that the graphic design is being unconcealed—then you need to keep on...
View ArticleGameStar Testing 2012 (Week 34)
Video games situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined...
View ArticleSeeking and Finding (Week 35)
Part of the communication problem, as we shall see, is the strangeness of what is being found…. Very few people are synthesizing information being gathered in far-flung places. — Marilyn Ferguson / The...
View Article+ >– (Week 36)
What will people say? In these words lies the tyranny of the world, the whole destruction of our natural disposition, the oblique vision of our minds. These four words hold sway everywhere. — Berthold...
View ArticleWorks of Art (Week 37 + Finals)
Is not the real business of the artist to seek for man’s salvation, and by understanding his ingredients to make himself less an outlaw to himself? — Loren Eiseley Had Eisely been born a woman, perhaps...
View ArticleMac Lab Summer Academy 2012
Learn what is true in order to do what is right is the summing up of the whole duty of man. — Thomas Henry Huxley To die for an idea; it is unquestionably noble. But how much nobler it would be if men...
View ArticleThe Final Post
Everybody gets a shot, ’cause all the world is staged Wouldn’t want to waste my turn, blind spot I’d not engage What if I’ve a single round, the ref might count to ten Cost of shooting cryptic bull, in...
View ArticleWoW (Week 25)
Games are the quintessential autotelic activity. We only ever play because we want to. Games don’t fuel our appetite for extrinsic reward: they don’t pay us, they don’t advance our careers, and they...
View ArticleTicket 1329330978 (Week 26)
One does not discover new lands without consenting to lose sight of the shore for a very long time. — André Gide Every start upon an untrodden path is a venture which only in unusual circumstances...
View ArticleAMP is a Verb (Week 27)
Creativity is a step beyond imagination because it requires that you actually do something rather than lie around thinking about it. To develop our creative abilities, we also need to develop our...
View ArticleHumble Beginnings | Spring Break Quest Fest
Satisfying work always starts with two things: a clear goal and actionable next steps toward achieving that goal. Having a clear goal motivates us to act: we know what we’re supposed to do. And...
View ArticleNow What? (Week 28)
When institutions—families, schools, businesses, and athletic teams, for example—focus on the short-term and opt for controlling people’s behavior, they do considerable long-term damage. — Daniel Pink...
View ArticlePainful Processes (Week 29)
Every creative journey begins with a problem. It starts with a feeling of frustration, the dull ache of not being able to find the answer. We have worked hard, but we’ve hit the wall. We have no idea...
View ArticleJarring Transitions
The final collection of posts on this site have mysteriously disappeared into the aether. Here’s what the site looked like prior to the rift. Thanks to the hundreds of thousands of visitors from over...
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